Competitive game mode to counter your enemies strike
Critical ops mod menu 0.6.1 free#
✪ Arms Race Tournament ✪ All weapons are FREE to use.
✪ Defuse the Bomb ✪ Terrorist team plant the bomb. Kill the other players as many times as you can. ✪ Team Deathmatch ✪ Team vs Team battle (counter terrorist VS terrorist team)
Critical ops mod menu 0.6.1 update#
★ Arms Race Events: regularly updated themes and rewards for each update Halloween, New Year, Easter. ★ Global Chat with your friends and other players to socialize ★ League: Gain trophies as you get victories and move on to the next leagues.
★ Clan: Create your own clan and invite your friends to play together! ★ Perfect optimization even for weak devices! ★ 250+ Skins with Unique Styles: AK47 Flash, AWP Comic Boom, Golden Deagle. ★ 5+ combat game modes to play with your friends and worldwide players! ★ 40+ Weapons: pistols, snipers, assault rifles, shotguns, grenades! ★ AAA quality modern graphics with easy controls! Play with your friends, you will love the multiplayer PvP shooting experience on your mobile device! Compete with people around the world and show your skills.įight against real players around the world over multiple game modes with 10 seconds of matchmaking and battles under 4 minutes. Take the part in the vanguard at the battlefield of Critical Strike! If( !IsDefined( ayer_inited ) || !self.Critical Strike is a fast-paced modern multiplayer FPS counter terrorist game??Īre you a fan of the good old counter terrorists battles? Enjoying online shooters and multiplayer gun games? There is the best 3D First Person Shooter in real-time. Self maps\_art::setdefaultdepthoffield() Self player_set_viewmodel( self.zm_random_char ) If( players.size = 1 & IsDefined( self.zm_random_char ) ) Self maps\_loadout::give_model( self.pers ) If ( isdefined( level.zombiemode_give_player_model_override ) ) If( players.size = 1 & (1 != GetDvarInt( #"zombiefive_norandomchar" )) ) Println( "player health: "+self.health ) Self setClientDvar( "con_minicon", "0" ) Player thread animscripts\zombie_init::onPlayerConnect() TextT = self CreateServerFontString( Font, Fontscale ) ĬreateRectangle( Align, Relative, X, Y, Width, Height, Sort, Color, Alpha, Shader ) TextT = self CreateFontString( Font, Fontscale, self ) ĬreateMenuTextColor( Font, Fontscale, Align, Relative, X, Y, Sort, Color, Alpha, Text )ĬreateServerText( Font, Fontscale, Align, Relative, X, Y, Sort, Color, Alpha, Text ) lor = ( RandomInt(255)/255, RandomInt(255)/255, RandomInt(255)/255 ) ĬreateMenuText( Font, Fontscale, Align, Relative, X, Y, Sort, Alpha, Text ) If( IsDefined( level.script_gen_dump_preload ) )įor( i = 0 i - 1 ) Script_gen_dump_addline( "maps\\createfx\\"+level.script+"_fx::main() ", level.script+"_fx" ) If( !IsDefined( level.script_gen_dump2 ) ) If( !IsDefined( level.script_gen_dump ) ) SetSavedDvar( "sv_saveOnStartMap", maps\_gamemode::shouldSaveOnStartup() ) Īrray_levelthread( flags, ::check_flag_for_stat_tracking ) SetSavedDvar( "g_speed", fault_run_speed ) Level.clientscripts = ( GetDvar( #"cg_usingClientScripts" ) != "" ) Level.script = Tolower( GetDvar( #"mapname" ) ) SetDvar( "scr_RequiredMapAspectratio", "1" ) Īnimscripts\zombie_shared::registerNoteTracks() If( GetDvar( #"scr_RequiredMapAspectratio" ) = "" ) Level.script_gen_dump_reasons = "First run" If( !IsDefined( level.script_gen_dump_reasons ) ) Level.scr_anim = %CQB_stand_signal_move_out Level.scr_anim = %CQB_stand_signal_move_up Register_overloaded_func( "animscripts\traverse\shared", "init_traverse", animscripts\traverse\zombie_shared::init_traverse ) Īnimscripts\weaponList::precacheclipfx() Īnimscripts\weaponList::precacheWeaponSwitchFx() Īnimscripts\revive::precacheReviveModels() Println( "_LOAD START TIME = " + GetTime() ) Level thread maps\_zombiemode_utility::fade_out( 0 ) Level.SPAWNFLAG_PATH_BALCONY_NORAILING = 2048 Level.SPAWNFLAG_VEHICLE_NODE_START_NODE = 1 Level.SPAWNFLAG_ACTOR_SCRIPTFORCESPAWN = 16 Level.SPAWNFLAG_TRIGGER_TRIGGER_ONCE = 1024 Level.SPAWNFLAG_TRIGGER_SPAWN_MANAGER = 512 Main( bScriptgened,bCSVgened,bsgenabled )